
#include "member_BRoundHandler.h"

using namespace BWE;

member_BRoundHandler::member_BRoundHandler(BRoundHandler* handler)
{
	boss = handler;
	moveStep = 10;
	rotateStep = (BReal)0.4;
	rightPressed = false;
	middlePressed = false;
}

member_BRoundHandler::~member_BRoundHandler()
{

}
